- How to grind on tony hawk proving ground wii pro#
- How to grind on tony hawk proving ground wii professional#
As expected, every jersey barrier, curb, fountain, electrical wire, train track and federal government monument is usable for air, grinding and all kinds of tricks. Proving Ground recreates an interesting map of Philadelphia, Baltimore and Washington D.C. The standard gameplay is fun in and of itself. This is a fun element that adds a lot to the standard gameplay. Throughout the game, you’ll find yourself trying to time tricks just right for magazine photo shoots and videos. This made the “Jeff’s Demo” goal really hard to get past. The editing mode is really buggy, and the things you build never work quite as intended. Still, rigging is the weakest point and makes everything else look gold. Tons of pros lend their voices, so have some of them do commentary … just make the scenes more interesting. I wanted to see some X-Games, live on ESPN style scenes. They’re like every other goal - you get timed and have to rack up points, or you fail. There aren’t any real epic story cutaways.
How to grind on tony hawk proving ground wii pro#
The game has a million videos showcasing every goal and pro you’ll encounter, but the videos are just highlights that don’t have any bearing on the game. You complete against him in two big competitions, but the game doesn’t cut away - you never see him compete or land and big tricks. You’ll spend several hours battling a whiny little runt with a tricked out car who’s supposed to be a great skater.
How to grind on tony hawk proving ground wii professional#
The story is fun, and like I said it’s really deep involving a ton of professional skaters like Jeff King, Mike Vallely and Dustin Dollin. I liked going after the career mode, making videos and competing against other skaters, and then I would fall back on my “roots” and do some street goals like taking back the local skate park from hoodlums and skate checking people across the road. Now you have the freedom to focus on what interests you. The “separate but equal” game mode model is a sidestep from previous Hawk games that usually bind random skate life aspects into a linear game. You’ll find yourself going after all three to keep things interesting and to learn new skills. Proving Ground breaks the game up into three distinct player paths, which involve career aspirations, rigging and tough street skating. The other two levels of difficulty are “pro” and “sick.” Indeed it would be absolutely sick to accomplish some of the goals on “sick” mode. The goals are often ridiculously hard to get passed on the lowest, “amateur” mode. This leads to the second problem - not made any better by the graphical glitches. Tony Hawk’s Proving Ground brings new features like “nail the grab” and the speedy aggro kick to the table, but two main negatives prevent the game from being truly great.įirst of all, there are several graphical glitches like getting stuck behind objects that slow things down. That said, Neversoft should have done a hell of a lot more testing. Proving Ground is the deepest “X-sport” video game ever developed, and that means something considering the Tony Hawk franchise singularly created the alternative sport video game genre.